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Over You

  • Feb. 13th, 2009 at 8:53 PM



I never saw it coming.
I should've started running
A long, long time ago.
And I never thought I'd doubt you,
I'm better off without you
More than you, more than you know.
I'm slowly getting closure.
I guess it's really over.
I'm finally getting better.
And now I'm picking up the pieces.
I'm spending all of these years
Putting my heart back together.
'Cause the day I thought I'd never get through,
I got over you.

Tags:

It's Complicated

  • Jan. 31st, 2009 at 3:01 PM




"You closed your eyes. That was the difference. Sometimes you cannot believe what you see, you have to believe what you feel. And if you are ever going to have other people trust you, you must feel that you can trust them too-even when you are in the dark. Even when you're falling."

photo

  • Jan. 21st, 2009 at 12:38 AM



hmmm... this photo was taken last may at puerto galera. i wonder kung may changes ba after almost eight months... wla pa kong recent pic like this para icompare, puro self pic lng... huhu ... lapit na rin summer... medyo excited na... =)

Tags:

I am a....

  • Nov. 14th, 2008 at 10:17 AM


Neutral Good Human Rogue (3rd Level)



Ability Scores:
Strength- 16
Dexterity- 13
Constitution- 15
Intelligence- 17
Wisdom- 14
Charisma- 17

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (-2)

Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- XX (2)
Druid ----- XXXX (4)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-25)
Ranger ---- XX (2)
Rogue ----- XXXXXX (6)
Sorcerer -- (-2)
Wizard ---- (-4)

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